Raven Errant will release on Friday the 4th of September 2026, to be precise. At 8:14pm British Summer Time (GMT+1), or just after midday on the US Pacific Coast. It is releasing in Early Access, with half the warband factions complete (up tot he 11th Century) for heady price of THREE US bucks (-10% launch discount).
And here is the official Release Trailer that is on the Steam Store Page.
One thing that I noticed about the Steam Review system this time around, is that they have really tightened up on the "All Ages Content". In the past a bit of claret getting splashed about, or a red decal on the ground (yes I had to age restrict images with red decals) didn't matter so much as long as it wasn't gratuitous. Also in game images might not always have been from the player's point of view, but they were in game, but not anymore - and "devcam" screenshots are now not allowed, only what the customer sees when they play it.
Valve were also very keen on the Early Access description being as nebuluous as possible, so I to remove my planned development roadmap from it and replace that with "I plan to increase the number of available teams/factions" without actually mentioning what they will be. Which I guess is fair enough as they need to cover themselves from "store page said X is coming and X never happened, gib refund 2 years later plz". With all these tweaks my Store Page went through a couple of cycles before getting passed as fit for human consumption.
My game build also had a a review knockback, but most of that was completely self-inflicted as my brain appeared to have melted at some point and was expecting in-game auto-generated save files to synch with Steam Cloud Saves, which of course need to synch before game launch. The solution was to include blank *.sav file in the build (and if you're saving outside of the steamApp folder? Then not sure.) and once uploaded to the depot, set the depot build vdf file to "FileExclusion" to *.sav files or else it will replace the End User's save file and that would be catastrophe.
Of course it wasn't always like this, and back in Ye Olden Steamwerks Dayes you had to manually synch all the data, which was good in a way because I could have Steamworks synch whilst my game's startup screens were loaded. However now it is all automated and preloads between the End User launching the app from the Steam Client, and the Steam actually launching the game. This creates a number of seconds of the splash screen display and nothing else happening - to the point that I have put a disclaimer on my splash screen to warn the User that "Steamworks is loading - please wait".
August ends, and with September, Meteorological Autumn begins! Note this isn't real Autumn which happens on the Autumnal Equinox late September, this is just some Weather Forecaster trying to make the seasons an even split of months.
So we shall see if Raven Errant manages to acquire more sets of viewers eyes upon release, remembering the Monsters Loot Swag barely made 10% of it's allotted one million front page views over it's full release Visibility Rounds during 30 days.
Time to re-read up on how to do Launch Day Store Page Streams.
















































