Tuesday 31 October 2023

Monsters Loot Swag Beta Available

 I have been stuck on this rock for 5 centuries - sorry 5 decades, feels like 5 centuries ... and more on medieval times later ...

Monsters Loot Swag has a new BETA version available on Steam. A BETA in Early Access? Well, yes.

The BETA branch is a whole new game engine ... well, actually it's kinda the same game engine with a whole new system. This system includes a fully function asset system, Physical Based Rendering (that's cool reflections of roughness and metal to normal folks), and HDR!

Want to try out the BETA branch? Go to your game library in Steam and click on Monster Loot Swag, click settings (circled in red) and bring up the drop-down menu, choose preferences and when the new window appears, go to Beta in the sidebar and select the new BETA version. You can opt-out of the BETA in the same way, by choosing default.

 
Don't want to play the BETA for the new game engine? No problems, the original version is still available.

Q: So why is it a BETA and not just the standard game branch?
A: Well because it's taken a fair bit of effort for updating and I need extra testing for various internal linkages that I may have missed, before I can set it to the master/default branch of the game.

Q: Is the default branch still getting updated?
A: YES! The default branch is still getting updated whilst I work on bringing the new game engine BETA version up to speed.

There have also been ~25 fixes and changes, including finalizing the models and effects for the remaining swag attacks and the special use items.


 Monsters Loot Swag now requires just 3 characters, 3 levels, 3 bosses and some extra stuff before Early Access is complete and it can be shipped. I am hoping for completion around April-May.

I've also been giving some thought about my next project to start sometime in 2024 and was thinking of making a third person medieval melee combat game, but not a Soulslike, more fighting against multiple opponents, but not a Musou-like either. Just a solid hack'n'slash.

I would like to make a massive single-player RPG but am actually thinking of something more manageable and bitesized. Something that might actually not require 5-8 years of work to finish ...

There has been quite a lot of this in the last 5 millenium ...
 

Behold, my new thinking cap!

Sallet. Why a sallet? Obvious really ...