Showing posts with label action-tactics. Show all posts
Showing posts with label action-tactics. Show all posts

Saturday, 14 March 2015

Random Action Arena 7DRL

I finished up my entry for the "7 Day RogueLike" game jam somewhat early as I've come down with the dreaded lurgy and feel like pants. It's a single or twin stick shooter which does what it says on the tin: Randomized Action in a procedurally generated arena.


I had entered the game jam as it allowed me the opportunity to test some very basic ideas with AI and gameplay which I had been considering for my next project, the Swag 'Em Up. Namely random spawning and dynamic hunting of the player, as well testing my ideas on input systems.

I had devised both single and twin-stick style input systems. Immediately the single stick option had an obvisouly problem, the player had to move in the same direction to shoot, which meant that melee based AI could close to attack range much more quickly. Twin-stick input on the other hand allowed the player to evade whilst shooting at enemies.

The Ai come in two flavours - both salty.  :P
Blue are melee, slightly slower than the player and must close to attack.
Red are ranged based and shoot at the player.

The player has regenerating health, a repeatable single attack, a heavy attack which regenerates and a regerneratable speed boost.

What it does not have which I have already sorted is experience, leveling, and personal boosts to abilities, both permenant and temporary, but I have coded and tested this. Another, and rather major thing missing is SWAG, this is the 7dayRogueLikeChallenge, not the 7daySwagEmUpChallenge, so just the facts ma'am.



If you fancy a play around, and feedback is welcome, just remember it is bare bones stuff done in one week, here's the linkage:
http://www.yorkshirerifles.com/downloads/RandomActionAreana7DRL.zip (a mere 15mb)

Tuesday, 8 October 2013

Valkyria Chronicles Style Action-Tactics Template For Open Source Torque3D MIT

Valkyria Chronicles style Action-Tactics gametype template for the Open Sourced Torque3D game engine licensed under the MIT license - which means that you can do anything you like with it. I was going to put the word REDUX in the title but didn't have enough space.




This is the REDUXed version of the series of Valkyria Chronilces style action-tactics resources on the GarageGames site I created way back in the distant past when dinosaurs ruled the earth ... or around two and half years ago, before I started work on Airship Dragoon.

Going over that old code revealed some ... odd decisions ... completely unnecessary server and client calls ... and various other things which existed before I had learnt the meaning of best practise. Whilst there have been significant improvements, the Action-Tactics template is still very much derived from that.



And the source code is all here on github.
https://github.com/SteveYorkshire/Torque3D/tree/ActionTactics

However if you just want to play through a precompiled demonstration mission without the source code - the script files are all there so you can still see how it all works - you can download it here.
http://www.yorkshirerifles.com/downloads/ActionTactics_Template.zip ~110MB
It's a zip, so remember to right click and "unblock" due to M$ silly non-informing security measures.

And here is what the whole demonstration mission looks like when played through. Looks best in HD but you already knew that.