Wednesday, 18 June 2008

Shader Play

Worked out how to get better looking and less over-the-top normal maps. Started having a quick mess with shaders like emissive and glow, giving some tracer which really traces.



Also think I've worked out a level/environment building solution that should look good without sacrificing performance.

Now to try and port over all my AI scripts.

Friday, 13 June 2008

Dx9 overkill

Upgraded my game engine to Dx9, allowing fancy effects, normal map overkill (need to tone them down) and huge megaterrains.



Right now I'm trying to work out the best way of building environments with the inevitable trade off between loads of lovely stuff and performance.

Ooooh, shiny.....