Worked out how to get better looking and less over-the-top normal maps. Started having a quick mess with shaders like emissive and glow, giving some tracer which really traces.
Also think I've worked out a level/environment building solution that should look good without sacrificing performance.
Now to try and port over all my AI scripts.
Wednesday, 18 June 2008
Friday, 13 June 2008
Dx9 overkill
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