Friday, 16 May 2008
More Fun With Clone Stamp Than Is Decent
After sorting out my workflow and best practise for building ...er, buildings - taking into account the nuances/pain-in-arses of multi portaled old-gen Binary Space Partitions (modding the CoD series was more forgiving) - I've been work on textures and the problems associated with getting them to tile correctly (hence clone stamp).
There are some good, free, lgpl base-textures (base as in non-tiling) available on the interweb, and I've also got my own trusty, fake-SLR Fuji for getting more custom stuff. The finished results are basic seamless-textures - no normal mapping or anything fancy, though I did a bit of freehand editing for light and shadow.
No windows or doors as such yet - just the appropriately sized holes, I'm gonna model them (Blender - it's free) rather than opt for more BSP (it's actually easier for me to differentiate collision detection that way). Buildings still need LODing.
And I got some decent feedback after releasing my "Dubious Demo v.02".
Labels:
art assets,
bsp,
content,
model,
textures
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1 comment:
Very good 3d
Check out my Band, Balm:
http://virb.com/balm/
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