Showing posts with label old git. Show all posts
Showing posts with label old git. Show all posts

Sunday, 31 December 2023

That Was The Year That Was: Space Year 2023

 


2023 comes to an end ... and if I am honest, it was kinda non-descript ...

So what actually happened? I have no idea, but it did include me porting Monsters Loot Swag to the latest version of the game engine - available here for FREE under MIT license - and all it's glorious new fangled stuff like asset systems and Physical Based Rendering (PBR).

Have you seen this PBR'd catgirl?

You have now!

So, anyhow, the latest engine version of Monsters Loot Swag got a BETA, whilst I fixed a few things up on that version to bring it more into line with the default v.3.x which I had initially uploaded to Steam - not that I got the feedback and testing which I was hoping for, but hey, that's just one of those things. The v.4.x Beat build did come with it's own script compiler which was invaluable to finding scripting issues which the the default version would not. I will probably retire the default Steam version and replace it with the Beta as standard moving forwards. 

Have you seen how to opt into the Beta?

You have now!


 I also beat Micro$oft at it's own game when it locked me out of the source code for Airship Dragoon, and managed to finally put out a new update with the latest version of Steam.

Have you seen this Airship Dragoonette?

 You have now!

Have you seen this Sparrowhawk?

Well he spotted me first ... I mean what did he want? It's not like I can just feed him juicy blackbirds, which judging from the carnage near the veg patch, is his sole diet.

In other news I managed to survive five (5) whole decades on God's blessed earth, I think wearing a sallet for the whole time helped.

In other news I have made good progress with my GAMBESON which I have designed specifically to survive Winter with when heating prices go through the roof, or someone Kalibrates the UK gas pipeline, and yes, season should have caps. I am currently messing around with the edging at the moment and need to sort the arms out and some strapping for the front which is double layered in a slightly eastern fashion. No prizes for the sewing aesthetic but it will hold together. 

It's surprising how sore my finger and thumb has got just from holding a needle.

Once I get chance, I will return to my medieval hack-and-slash-cum-RPG idea which I have already coded combat up for, but really now need some 3D artwork and animations, and I'm thinking of a lowpoly aesthetic with that. 

I also intend to port my old aeronauticals air combat game demo to the latest version of the game engine and release it for testing. To be honest if I go back to that I might make it low-poly too as that seems to be faster with production. It's a style which certainly did not do Valheim et al any harm.

Another 365 days are gone, so you for the next 365 ... unless it's a leap year some time ...

Happy New Year!

Monday, 21 October 2013

IndieGameStand Airship Dragoon Half Way To Death Half Price Sale!



Steve_Yorkshire, Thane of Corridor ... okay, maybe mild delusions of grandeur there ... Creator of Airship Dragoon, anyhow ... is officially half dead.

At least statistically speaking ...

Being ... vaguely healthy - or at least not knowing otherwise - and thus projecting an 80 year life expectancy, this week will see the half-way marker, bringing us (that's the Royal plural singular "us" - also the Golem "us") to the statistical point of being exactly half dead.

To celebrate being exactly half-dead (statistically speaking), Airship Dragoon is on sale for half price, over with the esteemed gentlemen ... and possibly ladies, I don't know these people personally ... at www.indiegamestand.com for the following week.

Airship Dragoon is also the first item on the brand spanking new indie game spotlight site http://indiegamestream.com, go have a look and if you're a developer, shoot them an email.