Friday, 31 July 2020

My Feet Hurt, New Character And Goodbye DX9

So, apparently the new Blogger interface has been eating my images for the past 2 months ...
So expect to see a blank image leading to a 403 page soon™.

It's been the hottest day of the year here, so naturally I went out for a half marathon route march ... and now my feet hurt.

I finally finished off another playable character model, a shotgun wielding, propeller-powered catgirl, currently named "Southern Hospitality", complete with Daisy Duke hotpants. She has a short range playstyle with slow attack rate but high damage and medium manouverability. After each shot a new shell is loaded with a single handed pump-action for the obligatory "rule of cool".


And here's some video of gameplay.



Apart from finally completing a second playable character I have been porting over my project to the new and shininess which is Dx11 and OpenGl 3.2 (might be 4.0 I can't remember). This meant a final farewell to the much loved DirectX9.0c which I could just about write a shader with. No such luck on Dx11/OGL with such things as of yet.

This has required me to finally defeat the spaghetti code which I had previously wrote, slimming things down in C++ and removing bloat for the porting. I have only ported to the pre-PBR branch of the engine - so really 2019 code - as a stepping stone to entering the latest shiny stuff once I know what the hell is going on. So far so good. Everything seems to run fine - except for my broken Dx9 shaders but that was to be expected.

I've also stuck my hand in my pocket and made a new, capital purchase. Only had it out of the box once for a quick test. If Google hasn't yet fubared my images, here's a quick pic below.


It's been an awfully long time since I've done any drawing.

 
I also used a 14 year old camera to get some pics of Comet Neowise.



It was my parents Golden Wedding Anniversary. 50 years! Albert Speer only got 20 years in Spandau Prison!

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