Today I enter the hallowed corridors of those amateurs, tinkerers, modders and aspirers (aspirers? is that even a word?) who have actually finished and commercially released an indie game. I am the one percent.
After 2 years and 3 months (note to self, we have got to shorten the blinking heck out of development length next time around) of what seems somewhat akin to self-flagellation ... and even more disturbingly - 5 years and one month after deciding to make some sort of indie game - I have finally managed to release my first commercial indie game.
There she blows! A box shot of ... a box which doesn't exist obviously ... because it's a virtual product.
But you can't have a release ... without a trailer .. so here's one of those ... looks best in HD but you knew that already.
Also, www.yorkshirerifles.com is now a thing.
A retweet of this, would be appreciated.
Airship Dragoon: X-Com style Steampunk Tactics. Finally released! http://t.co/simAWZWBt3 via @Steve_Yorkshire RT appreciatedIt's early days on the whole shipping front. I've set up my own site shop with FastSpring (as used by numerous indies including Frozen Synapse's mode7games - and the soon to be released FriendZone American Robot Hand-Egg Simulator ... does that joke ever get old? ... er yes ... :S ).
— Steve_Yorkshire (@Steve_Yorkshire) September 17, 2013
I am negotiating with Desura at the moment, and once that is sorted out, it's time to mount an assault on Greenlight and spam the gaming press with review copies. Slowly, slowly, catchy monkey - or embarazi as they used to say when I lived abroad.
I have set up an IndieDB for Airship Dragoon, for anyone who may use it.
The whole shipping/e-commerce/desperately seeking attention thing is all a bit new to me ... and like everything else ... in life as well as development ... I'm making it all up as I go along.
Eventually I will get around to doing - what is likely to turn out to be a huge - post mortem of the last 2 years and 3 months of development.
In the meantime, you may want to play Airship Dragoon which of course has a free demo.
So, amongst all of this, I might actually get around to porting my old Valkyire Chronicles Style Action-Tactics-Hybrid over to the new Torque3D MIT version, and start umming-and-ahhing about which of the various projects whirling around inside my head will be my next game.
Softly softly catchee monkey ...