Monday 30 May 2011

Dubious Demo 2.1 Released! Vow of Sobriety Ends!

Dubious Demo 2.1 is out! My vow of sobriety is over ... but it's 4am and there's no liquor in the house ... this is what happens when you don't plan ahead ...

... WINNING ... TIGERBLOOD ...
... but enough about Omroth and Frozen Synapse ...

Dubious Demo 2.1 is released! Finally! And considering it was 2 years between my first and second demos, this one has been a mere 6 months.

So, whilst you twiddle your thumbs - perhaps as an Indy Dev waiting for the release of Torque3D 1.1 Final (and the opening up of a new bug forum for it :P ), and if you can pull yourself away from Frozen Synapse for a moment, have a little go on Stevie's new demo.





It's had quite an overhaul, new info sections on the GUIs, an intro system, the start of the Narrative Campaign mode featuring level 1 single player scripted level. This has a checkpoint system for saves in-game (not to an external file, gotta work that out yet) so you'll respawn on death at the last checkpoint, and all static pickup items will also respawn to help you out.

PLOT! Not just the sound of a pig diving into mud ...

It's also got a vague narrative to the action some meaning ... you probably don't need meaning to blow aliens to bits ... but nonetheless it has a world beyond shooting to ground the action. Cue cutscenes! Some are player driven with next/back buttons, some are automated to music, these have countdowns telling you how long you have to wait ... all have skip buttons. Nothing worse than not knowing how long a cutscene is gonna take ... except for not being able to skip it!

And now there are 2 levels to play through on the randomized battle mode, and now you've a proper enemy - "The Thing From Ur-anus" ... hordes of nasty little alien beasties desperate to stick the tentacles where you don't want tentacles sticking ... shudders.



And of course my perchant for jokes ...


There's flares, airstrikes, and loads more "stuff". Catchick gets joined by the East Riding of Yorkshire Constabulary, and 3 types of seriously unfriendly alien menace over 2 different, huge levels, 1 narrative campaign mode and 2 randomized battle modes featuring 6 different gameplay mode/styles.



Anyhow, it's in the same place and has the same name as before - yorks.deta.in , weighs in at 170mb download - just click the picture of CatChick and read the info on installing (best not to install to program files as I've not sorted the UAC out yet).

And if you're really lazy - here's the direct download: http://yorks.deta.in/download/YR_demo2_setup.exe

Many thanks to Admiral Akba... er ... Ronny for the webspace and bandwidth. :)

Anyhow, this demo gives off a much better "feel" of how I want things to be and a general direction that I am aiming for.

And that's enough rambling ...

Here's some action showing the 2 main set-piece areas of the scripted Campaign Mode (level 1). Look at that tracer fly!

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