Wednesday, 18 June 2008

Shader Play

Worked out how to get better looking and less over-the-top normal maps. Started having a quick mess with shaders like emissive and glow, giving some tracer which really traces.



Also think I've worked out a level/environment building solution that should look good without sacrificing performance.

Now to try and port over all my AI scripts.

1 comment:

Maricel Jacobo said...

Hi Steve

I chanced upon your site and thought of touching base with you as you might want to be considered for suitable game development roles in our client's Singapore studio.

Feel free to drop me a note: maricel@compass.com.sg
http://www.linkedin.com/in/mariceljacobo